sc1 – Andrew the Hopeless Techie

Tag Archive: sc1

Starcraft 2 Beta – Yes I got an official Invite!

The good!

As the title suggests I received a Official Beta Invitation for Starcraft 2 this morning, this blog post will touch on my thoughts of the game so far.

I am not sure if I am able to post screenshots due to the game not being released yet but I will do my best to sum up my experience with the game so far.

The not so good!

Well it is not apparent that my skills in Starcraft are rusty (were never that good to begin with), I can not seem to get the upper hand on opponents that I fight in the Beta. Since the Official game does not release till July 27th 2010 the single player functionality of the game is non-existent (or at least locked out), this means that your forced to ether battle the computer in a traditional Battle.net way (similar to the online play of SC1) or go head to head (or 2v2, 3v3 and so on) with other beta players. The issue here is I SUCK AT PVP REGARDLESS OF THE GAME! You might think me exaggerating but I assure you I am not, playing vs a real person requires honing in on your strategy skills which sadly I apparently lack.

Point When playing I won only once (and that was vs the PC) this was out of maybe 20 matches i played through out the day.

General Game play VS SC 1

The core way you play the game has not changed much, the graphics are nicer and smoother, but aside from that actual game dynamics have not changed (based on the Multiplayer side anyway).

Aside from the actual functionality of the game being similar they seem to have greatly reduced resource harvesting times, the new time is similar to the speed achieved in the first game when entering the cheat “operation cwal” almost instantly your units gather resources (there is a small delay to make it more challenging), however I expect this might be tweaked and possibly lengthened by the time the game launches.

There are some units that have changed a great deal in use however I never lasted long enough to test any of these lol.

Overall impression from the few hours i played it so far!

I think the game is a huge leap forward in terms of technology and what it can do, however as far as feel, it very  much feels like an updated version of the first game. In fairness however one can not really get a feel for the new features of this game until you are allowed to play the single player game. I feel for Multiplayer at least the game will be very similar and feel almost like a new SC1 remake.

I am convinced that the story aspect of the game will be far better then the first and the dynamic aspects involved in campaign mode will make this game stand out.

In its favor it does incorporate itself into the new overhauled Battle.net system which supports RealID friends. These are essentially friends that once added to your list can be chatted with from any of the new Blizzard games, World of Warcraft and Starcraft 2 are the first two to use it Diablo 3 from what I hear will utilize it as well. Blizzard is boasting the big benefit of this is that if two friends have linked their RealIDs on a friends list then Friend A could be playing World of Warcraft while Friend B could be playing Starcraft 2 and both could see when the other is online and chat with them across games.

A WoW user could use this feature to chat with friends regardless of the realm they are on or the faction they chose.

As I continue to use the Beta I will report back should I find anything cool about the new game. Keep in mind just 9 days from today you can buy the full game so it is rather odd that i was given a Beta invite this late in the program and this close to the final launch.

Feel free to post your comments below and if you also have a SC2 Beta (official no hacked beta versions please) key as well and wish to play together some time look me up and send your RealID* to andy [at] andyjamison [dot] com if you want to be friends on the game of course.

*RealID refers to the email address you used when you signed up for battle.net. There is also a method in Sc2 using your Character ID but this is rather buggy i hear